Make a Game with Claude

Saltline showed what Claude Fable 5.2 can build when it is left alone with a good brief. Here are two practical ways to make a game with Claude yourself.

Two ways to make a game with Claude

Copy and change SaltlinePrompt your own game
Starting pointThe finished Saltline artifactA blank conversation or project
Time to something playableMinutesMinutes for a simple game, hours for a polished one
Best forLearning how a working 3D game is put togetherA game that is actually yours
Can you publish it?Not as your own: the original belongs to its creatorYes

Option 1: copy the Saltline artifact

Claude artifacts can be copied. Open the official Saltline page, click the arrow next to the title Saltline in the top-left corner, and choose the option to make a copy. You need to be signed in to Claude for the copy to be saved to your account. The copy opens in a conversation where you can ask Claude to change it.

Good first changes to try, one at a time:

Each change teaches you how the game is organised: where the lighting lives, how the objective is tracked, how weapons are defined. That is the real value of the copy. Keep it private. Saltline is Felix Rieseberg's game, and a modified copy is still his work, so do not publish it or put it on your own site.

Option 2: make your own game with Claude

The more interesting route is to borrow the method, not the game. The Saltline promptworked because it did three things: it named a genre, set a visual quality bar, and kept the scope tiny. You can use the same structure for any small game.

Step 1: pick something small

One level, one mechanic, one place. "A first-person walk through a flooded subway station with a flashlight" is a good scope. "An open-world RPG" is not. The tighter the brief, the more effort the model can put into making it look and feel good.

Step 2: write the brief

A starting prompt in the Saltline style:

Build me a small browser game: [genre] set in [one specific place]. Make it look as good as you can: detailed lighting, materials and sound, all generated in code with no external files. Keep the scope tiny, one short level that takes about five minutes, with a clear goal and an ending.

Swap in your own genre and place. Ask for assets made in code, which keeps the whole game in one page that runs anywhere, the same way Saltline does.

Step 3: let it iterate

This is the step most people skip. Saltline did not come from one reply. It came from a long run in which the model built, tested and fixed its own work for about eight hours. In a chat, you can do a lighter version of this: after each version, play it and report what is wrong in plain words. With an agent tool that can run and test code on its own, you can give it the brief and let it go for longer.

Step 4: polish by hand

Even Saltline got a polish pass: Felix spent about two hours on weapon models, sound and gameplay after launch. Do the same. Play your game for ten minutes, write down the five things that bother you most, and ask for them one at a time. Specific requests ("the gun is too quiet", "enemies get stuck behind the red container") work far better than "make it better".

Step 5: share it

Publish your artifact so others can play it, or export the code and host it yourself. If it is good, post it with a short clip, the prompt you used and how long it took. That combination is exactly what made Saltline spread.

Tips for a better game with Claude

What to expect

A first attempt will not look like Saltline, and that is normal. Saltline was a showcase run on a brand-new model, with a working day of compute behind it. Your first game will probably be simpler, but it will be yours, and a few rounds of focused feedback go a long way. For ideas, see what others built onFable 5.2 games, and read how Saltline was madeto understand the run behind it.

Make a game with Claude: FAQ

Can I make a game with Claude for free?

You can make small browser games as artifacts in the Claude app, and the free tier has usage limits. A long autonomous build like Saltline, about eight hours and roughly $550 of API usage as reported, is far beyond a casual chat session.

Can I copy Saltline and change it?

The artifact page has a menu next to its title with an option to make a copy. Sign in to Claude, make a copy, and you can ask Claude to change it inside your own account. Treat the copy as a learning project: Saltline belongs to its creator, so do not republish it as your own game.

Which Claude model should I use to make a game?

Saltline was made with Claude Fable 5.2. Use the most capable model available to you for game building, since games mix code, graphics and sound in one project.

Do I need to know how to code?

Not to get started. Claude writes the code and assets. Knowing a little JavaScript helps when you want to describe a bug precisely or make small changes yourself.

Why does my game look worse than Saltline?

Saltline came from an eight-hour agent run in which the model tested and fixed its own work many times. A single chat reply cannot do that. Give the model time to iterate, keep the scope tiny, and ask for specific visual fixes after each round.

More Saltline guides