Saltline Game

The browser FPS that Claude Fable 5.2 built in about eight hours. Press play, wait for first light, cut three relays and reach the boat.

Saltline title screen: a rain-soaked container port at dusk with cranes and stacked containersPlay SaltlineFree · no login · runs in your browser
Opens the official game on claude.ai in a new tabFirst load 30–90 s while it builds the portOne run about 5 minutesInput keyboard + mouse, controller or touch

This is the current version, polished by its creator for about two hours after launch. Want the pure AI build? Play the one-shot version.

What is the Saltline game?

Saltline is a compact first-person shooter that runs entirely in a web browser. On November 9, 2026, the day Anthropic released Claude Fable 5.2, Anthropic engineer Felix Rieseberg posted it on Xas a test of the new model. He asked for a small FPS with graphics that could keep up with AAA games, gave no further feedback, and let the model run. About eight hours later he had a playable game. By his account the models, textures and sounds were all made from scratch by the model.

The setting is Saltline Terminal, a rain-soaked container port at dusk, full of cranes, stacked boxes and wet asphalt that reflects the sodium lights. The title screen sums up the job in one line: the port's security net has gone feral, so cut its three uplinks and reach the boat. You carry a rifle with a red-dot sight and a sidearm. Players and reporters describe two kinds of enemy, which the game calls Gulls and Hounds.

Saltline's container port: stacked shipping containers, a crane and rain under a low evening sun
The container port from Saltline's title screen. Screenshot taken by us.

How to play the Saltline game

  1. Open the game. Press Play Saltline above. It opens the official Claude artifact in a new tab. You do not need a Claude account.
  2. Wait for first light. The loading screen reads "Waiting for first light" while the game generates the port in your browser. Expect 30 to 90 seconds on the first load.
  3. Pick a mode. Mission is the story run: cut three relays and reach the boat in about five minutes. Holdout is the endless mode: waves keep coming, each bigger than the last, and your best score is saved in your browser.
  4. Pick a difficulty. Standard, Hard or Brutal. Hard was preselected when we opened it; switch to Standard if you mainly want to see the level.
  5. Press Deploy. Click into the game to lock the mouse, then follow the objective to each relay and press E to cut it.

The full route, tips for each difficulty and fixes for loading problems are on the Saltline walkthrough page.

Saltline game controls

ActionKeyboard + mouseController
MoveW A S DLeft stick
LookMouseRight stick
FireLeft mouse buttonRT
Aim down sightsRight mouse buttonLT
ReloadRX
Cut relayEX
Switch to sidearmQY
JumpSpaceOn-screen on touch
SprintShiftNot listed
CrouchCNot listed
PauseEscNot listed

On a phone or tablet, the left thumb moves, the right thumb looks, and fire, aim, reload and jump are on-screen buttons. All bindings above come from the game's own title screen.

Why the Saltline game went viral

Browser games made by AI are not new. Saltline stood out for three reasons. First, the look: wet surfaces, volumetric light through the cranes and rain streaks that many players compared to a modern Call of Duty map. Second, the claim: one short prompt, no human feedback, every asset generated by the model. Third, the receipt. Felix shared the numbers, roughly 2.7 million output tokens and 445 million input tokens, about $550 at API prices, over about eight hours. We break those numbers down on how Saltline was made, and the prompt itself is on the Saltline prompt page.

Not everyone was convinced. Critics argued that 445 million input tokens means a long autonomous session rather than a one-shot answer, and that a level with no human enemies is an easier target than a full campaign. Some players hit freezes and stutter. Those are fair points, and they are also why the game is worth trying yourself: it takes five minutes and you can judge the result on your own hardware.

Two versions: one-shot and improved

The game you open today is not exactly the one that went viral. A note from Felix on the title screen explains that people were impressed with the one-shotted version, but he wanted to fix the weapon models, sounds and some gameplay, so he spent about two more hours improving it. If you want to see what Fable 5.2 produced with no human feedback at all, the same note has a button that opens the original: you can also play the one-shot version directly. Playing both back to back is the quickest way to see what the extra two hours changed.

Saltline game timeline

Not the Saltline mobile game

There is an unrelated mobile game called SALTLINE: one island, one war, an air combat game for iPhone and Android. This site covers the browser FPS made with Claude Fable 5.2, not that game. If you came here looking for the mobile shooter, search the App Store or Google Play for its full name.

SaltlineGame.pro is a fan-made guide. We do not host or modify the game; the Play button links to the official artifact on claude.ai. Saltline belongs to its creator. Not affiliated with Anthropic.

Saltline game FAQ

What is the Saltline game?

Saltline is a short first-person shooter that runs in a web browser. Anthropic engineer Felix Rieseberg asked Claude Fable 5.2 to build it from one short prompt, and the model worked for about eight hours, generating the code, 3D models, textures and sounds. You play a breach unit in a rainy container terminal: cut three uplink relays, survive the port security net and reach the boat.

Is Saltline free to play?

Yes. The game is a public Claude artifact. You can open it and play without paying, without installing anything and without a Claude account. Our Play button simply opens that official page in a new tab.

Do I need to log in to Claude to play Saltline?

No. The artifact page shows a Log in button in its header, but you do not need it to play. Wait for the loading screen to finish, then press Deploy.

Can I play Saltline on a phone or tablet?

The title screen lists touch controls: left thumb moves, right thumb looks, and fire, aim, reload and jump are on-screen buttons. It is a heavy WebGL game, so a recent phone works best; older devices may stutter or take a long time to load.

Does Saltline support a controller?

Yes. The title screen lists controller bindings: sticks to move and look, RT to fire, LT to aim, X to reload or cut a relay, Y for the sidearm and A to deploy.

Why is Saltline stuck on "Waiting for first light"?

That is the loading screen. The game builds its port, textures and sounds in your browser, so the first load can take 30 to 90 seconds. Keep the tab in the foreground. If it never finishes, close other heavy tabs, make sure hardware acceleration is on, and try Chrome or Edge.

Why does Saltline freeze or stutter?

Some players reported freezes and stutter after launch. The game renders photorealistic lighting and rain in WebGL, which is demanding. Use the Settings menu on the title screen, close other tabs, plug in your laptop, and use a desktop browser with hardware acceleration enabled.

Who made Saltline, and is this the official site?

Saltline was made by Claude Fable 5.2 for Felix Rieseberg, who shared it on X on November 9, 2026. This site is an unofficial fan guide. It is not affiliated with Anthropic or with Felix Rieseberg, and it does not host the game.

Will Saltline get updates?

Felix added a note on the title screen: after the one-shot version went viral he spent about two more hours improving the weapon models, sounds and some gameplay. The original one-shot version is still playable from a button on the title screen. No further updates have been announced.

More Saltline guides